![]() ![]() Shoot the lit TIE Fighter target four times to win. III: Fight TIE Fighters - Shoot any of the flashing purple shots (all major shots) to light the TIE Fighter target for about 10 seconds.II (as Han Solo) - Pilot the Millennium Falcon by shooting both mini-loops or both orbits once, then shoot the left ramp to escape.If the timer runs out on the orbit shot, you will have to shoot the three inner loops again. II: Escape the Death Star - Shoot 3 mini-loops, then shoot an orbit before the timer runs out to escape.Base value of the first hurry-up is 2M and reach subsequent hurry-up is worth the (multiplied) value of the previous plus 2M. ![]() I: Rescue the Princess - Complete 4 hurry-up shots at the left orbit, both sides of the mini-loop, and the right ramp.After a mode is completed, it can only be played again after the wizard mode has ended.ĭeath Star: Shoot the left mini-loop to light these modes. Attempting all four final multiball modes is required to qualify the final wizard mode, Jedi Multiball. Winning two missions lights the left ramp for extra ball. Complete the FORCE targets, then hold the action button, to add a ball once per final multiball this can be carried over into other multiballs if not used. For each of the final multiball modes, the number of balls is equal to the number of modes for that planet you had to play +1. Modes do not time out, although many of them are based around short hurry-ups. Two modes from different planets can be played at once, but each planet’s final multiball mode must be played on its own. If a mode isn’t already active, shooting any qualified planet’s shot will allow you to choose a mode, or pass if you desire. Each planet qualifying shot scores points that seem to be based on the number of modes available. Each planet has up to three modes (which vary depending on the selected character), and completing all of them will qualify the planet’s final multiball mode. This skill shot can be collected at any time but is disabled once the wrong drop target is shot.įour shots on the playfield correspond to different planets shoot any of the four shots three times each to qualify the modes for the shot’s corresponding planet. Shoot the roving FORCE target to spot the next FORCE target award.Each time the skill shot is made, the target gets faster and the Bonus X at stake increases. Shoot the flashing 3-bank target for Bonus X.These awards are generally beneficial to the current character and are subject to change if certain modes are running. The complete list can be viewed at Star Wars (Stern) Rulesheet - #215 by vikingerik. Han Solo (Doubled scoring during Escape from Boba Fett)Īt the start of each ball, each character also has a “path” of four awards that can be selected using the flippers and is locked in when the ball enters play. ![]() ![]()
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